using System.Collections; using System.Collections.Generic; using UnityEngine; public class PulseScale : MonoBehaviour { [Header("Pengaturan Pulse")] public float minScale = 0.9f; public float maxScale = 1.1f; public float speed = 2f; private Vector3 originalScale; void Start() { originalScale = transform.localScale; } void Update() { float pulse = (Mathf.Sin(Time.time * speed) + 1f) / 2f; // nilai 0 sampai 1 float scale = Mathf.Lerp(minScale, maxScale, pulse); transform.localScale = originalScale * scale; } }