using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ActionChase : FSMAction { [Header("Config")] [SerializeField] private float chaseSpeed; private EnemyBrain enemyBrain; private void Awake() { enemyBrain = GetComponent(); } public override void Act() { ChasePlayer(); } private void ChasePlayer() { if (enemyBrain.Player == null) return; Vector3 dirToPlayer = enemyBrain.Player.position - transform.position; if (dirToPlayer.magnitude >= 1.3f) { transform.Translate(dirToPlayer.normalized * (chaseSpeed * Time.deltaTime)); } } }