using UnityEngine; using UnityEngine.UI; public class RecipeCard : MonoBehaviour { [Header("Config")] [SerializeField] private Image recipeIcon; public Recipe RecipeLoaded { get; set; } public void InitRecipeCard(Recipe recipe) { RecipeLoaded = recipe; recipeIcon.sprite = recipe.FinalItem.Icon; } public void ClickRecipe() { CraftingManager.Instance.ShowRecipe(RecipeLoaded); } }