using System; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; public class EnemyLoot : MonoBehaviour { [Header("Config")] [SerializeField] private float expDrop; [SerializeField] private DropItem[] dropItems; public List Items { get; private set; } public float ExpDrop => expDrop; private void Start() { LoadDropItems(); } private void LoadDropItems() { Items = new List(); foreach (DropItem item in dropItems) { float prob = Random.Range(0f, 100f); if (prob <= item.DropChance) { Items.Add(item); } } } } [Serializable] public class DropItem { [Header("Config")] public string Name; public InventoryItem Item; public int Quantity; [Header("Drop Chance")] public float DropChance; public bool PickedItem { get; set; } }