using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class DecisionDetectPlayer : FSMDecision { [Header("Config")] [SerializeField] private float range; [SerializeField] private LayerMask playerMask; private EnemyBrain enemy; private void Awake() { enemy = GetComponent(); } public override bool Decide() { return DetectPlayer(); } private bool DetectPlayer() { Collider2D playerCollider = Physics2D.OverlapCircle(enemy.transform.position, range, playerMask); if (playerCollider != null) { enemy.Player = playerCollider.transform; return true; } enemy.Player = null; return false; } private void OnDrawGizmosSelected() { Gizmos.color = Color.red; Gizmos.DrawWireSphere(transform.position, range); } }