using UnityEngine; [CreateAssetMenu(menuName = "Items/Video", fileName = "ItemVideo")] public class ItemVideo : InventoryItem { [Header("Video Data")] public string videoTitle; public string videoPath; // Contoh: "Videos/nama_video.mp4" public override bool UseItem() { Debug.Log($"Using video item: {videoTitle} - {videoPath}"); VideoPlayerManager manager = GameObject.FindObjectOfType(); if (manager != null) { manager.PlayVideo(videoTitle, videoPath); } else { Debug.LogWarning("VideoPlayerManager not found in the scene."); } return false; // Item tidak habis dipakai } public override void RemoveItem() { Debug.Log($"Removed video item: {videoTitle}"); } }