using UnityEngine; [CreateAssetMenu(fileName = "New NPC Quiz", menuName = "NPC/Quiz")] public class NPCQuiz : ScriptableObject { [TextArea] public string introText; // 🟢 Ini bisa diisi dari Inspector [System.Serializable] public class QuizQuestion { public string question; public string optionA; public string optionB; public int correctAnswerIndex; // 0 = A, 1 = B } public QuizQuestion[] questions; }