using UnityEngine; public enum AttributeType { Strength, Dexterity, Intelligence } [CreateAssetMenu(fileName = "PlayerStats", menuName = "Player Stats")] public class PlayerStats : ScriptableObject { [Header("Config")] public int Level; [Header("Health")] public float Health; public float MaxHealth; [Header("Mana")] public float Mana; public float MaxMana; [Header("Exp")] public float CurrentExp; public float NextLevelExp; public float InitialNextLevelExp; [Range(1f, 100f)] public float ExpMultiplier; [Header("Attack")] public float BaseDamage; public float CriticalChance; public float CriticalDamage; [Header("Attributes")] public int Strength; public int Dexterity; public int Intelligence; public int AttributePoints; [HideInInspector] public float TotalExp; [HideInInspector] public float TotalDamage; public void ResetPlayer() { Health = MaxHealth; Mana = MaxMana; Level = 1; CurrentExp = 0f; NextLevelExp = InitialNextLevelExp; TotalExp = 0f; BaseDamage = 2; CriticalChance = 10; CriticalDamage = 50; Strength = 0; Dexterity = 0; Intelligence = 0; AttributePoints = 0; } }