MIF_E31221263/Assets/EnemyHealthBarUI.cs

20 lines
369 B
C#

using UnityEngine;
using UnityEngine.UI;
public class EnemyHealthBarUI : MonoBehaviour
{
[SerializeField] private Slider slider;
private Transform target;
public void Initialize(Transform enemyTransform)
{
target = enemyTransform;
}
public void SetHealth(float current, float max)
{
slider.value = current / max;
}
}