MIF_E31221263/Assets/Scripts/Enemy/FSM/FSMTransition.cs

9 lines
259 B
C#

using System;
[Serializable]
public class FSMTransition
{
public FSMDecision Decision; // PlayerInRangeOfAttack -> True or False
public string TrueState; // CurrentState -> AttackState
public string FalseState; // CurrentState -> PatrolState
}