15 lines
421 B
C#
15 lines
421 B
C#
using System;
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using UnityEngine;
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public class DamageManager : Singleton<DamageManager>
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{
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[Header("Config")]
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[SerializeField] private DamageText damageTextPrefab;
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public void ShowDamageText(float damageAmount, Transform parent)
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{
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DamageText text = Instantiate(damageTextPrefab, parent);
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text.transform.position += Vector3.right * 0.5f;
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text.SetDamageText(damageAmount);
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}
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} |