MIF_E31221263/Assets/Scripts/Enemy/EnemySelector.cs

43 lines
991 B
C#

using UnityEngine;
public class EnemySelector : MonoBehaviour
{
[Header("Config")]
[SerializeField] private GameObject selectorSprite;
private EnemyBrain enemyBrain;
private void Awake()
{
enemyBrain = GetComponent<EnemyBrain>();
}
private void EnemySelectedCallback(EnemyBrain enemySelected)
{
if (enemySelected == enemyBrain)
{
selectorSprite.SetActive(true);
}
else
{
selectorSprite.SetActive(false);
}
}
public void NoSelectionCallback()
{
selectorSprite.SetActive(false);
}
private void OnEnable()
{
SelectionManager.OnEnemySelectedEvent += EnemySelectedCallback;
SelectionManager.OnNoSelectionEvent += NoSelectionCallback;
}
private void OnDisable()
{
SelectionManager.OnEnemySelectedEvent -= EnemySelectedCallback;
SelectionManager.OnNoSelectionEvent -= NoSelectionCallback;
}
}