MIF_E31221263/Assets/Scripts/Inventory/Items/ItemWeapon.cs

16 lines
346 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Items/Weapon", fileName = "ItemWeapon")]
public class ItemWeapon : InventoryItem
{
[Header("Weapon")]
public Weapon Weapon;
public override void EquipItem()
{
WeaponManager.Instance.EquipWeapon(Weapon);
}
}