16 lines
346 B
C#
16 lines
346 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "Items/Weapon", fileName = "ItemWeapon")]
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public class ItemWeapon : InventoryItem
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{
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[Header("Weapon")]
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public Weapon Weapon;
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public override void EquipItem()
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{
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WeaponManager.Instance.EquipWeapon(Weapon);
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}
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}
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