MIF_E31221263/Assets/Scripts/Text/DamageText.cs

21 lines
389 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class DamageText : MonoBehaviour
{
[Header("Config")]
[SerializeField] private TextMeshProUGUI damageTMP;
public void SetDamageText(float damage)
{
damageTMP.text = damage.ToString();
}
public void DestroyText()
{
Destroy(gameObject);
}
}