MIF_E31221263/Assets/Scripts/Weapon/Weapon.cs

21 lines
357 B
C#

using UnityEngine;
public enum WeaponType
{
Magic,
Melee
}
[CreateAssetMenu(fileName = "Weapon_")]
public class Weapon : ScriptableObject
{
[Header("Config")]
public Sprite Icon;
public WeaponType WeaponType;
public float Damage;
[Header("Projectile")]
public Projectile ProjectilePrefab;
public float RequiredMana;
}