using System;
using System.IO;
#if !UNITY_WSA || !UNITY_WINRT
using System.Runtime.Serialization.Formatters.Binary;
#endif
using System.Text;
using UnityEngine;
namespace BayatGames.SaveGameFree.Serializers
{
///
/// Save Game Binary Serializer.
///
public class SaveGameBinarySerializer : ISaveGameSerializer
{
///
/// Serialize the specified object to stream with encoding.
///
/// Object.
/// Stream.
/// Encoding.
/// The 1st type parameter.
public void Serialize ( T obj, Stream stream, Encoding encoding )
{
#if !UNITY_WSA || !UNITY_WINRT
try
{
BinaryFormatter formatter = new BinaryFormatter ();
formatter.Serialize ( stream, obj );
}
catch ( Exception ex )
{
Debug.LogException ( ex );
}
#else
Debug.LogError ( "SaveGameFree: The Binary Serialization isn't supported in Windows Store and UWP." );
#endif
}
///
/// Deserialize the specified object from stream using the encoding.
///
/// Stream.
/// Encoding.
/// The 1st type parameter.
public T Deserialize ( Stream stream, Encoding encoding )
{
T result = default(T);
#if !UNITY_WSA || !UNITY_WINRT
try
{
BinaryFormatter formatter = new BinaryFormatter ();
result = ( T )formatter.Deserialize ( stream );
}
catch ( Exception ex )
{
Debug.LogException ( ex );
}
#else
Debug.LogError ( "SaveGameFree: The Binary Serialization isn't supported in Windows Store and UWP." );
#endif
return result;
}
}
}