using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class Recipe { public string Name; [Header("Item 1")] public InventoryItem Item1; public int Item1Amount; [Header("Item 2")] public InventoryItem Item2; public int Item2Amount; [Header("Final Item")] public InventoryItem FinalItem; public int FinalItemAmount; }