using System; using TMPro; using UnityEngine; using UnityEngine.UI; public class InventorySlot : MonoBehaviour { public static event Action OnSlotSelectedEvent; [Header("Config")] [SerializeField] private Image itemIcon; [SerializeField] private Image quantityContainer; [SerializeField] private TextMeshProUGUI itemQuantityTMP; public int Index { get; set; } public void ClickSlot() { OnSlotSelectedEvent?.Invoke(Index); } public void UpdateSlot(InventoryItem item) { itemIcon.sprite = item.Icon; itemQuantityTMP.text = item.Quantity.ToString(); itemIcon.SetNativeSize(); } public void ShowSlotInformation(bool value) { itemIcon.gameObject.SetActive(value); quantityContainer.gameObject.SetActive(value); } }