using System; using UnityEngine; public class DamageManager : Singleton { [Header("Config")] [SerializeField] private DamageText damageTextPrefab; public void ShowDamageText(float damageAmount, Transform parent) { DamageText text = Instantiate(damageTextPrefab, parent); text.transform.position += Vector3.right * 0.5f; text.SetDamageText(damageAmount); } }