using TMPro; using UnityEngine; public class QuestCard : MonoBehaviour { [Header("Config")] [SerializeField] private TextMeshProUGUI questNameTMP; [SerializeField] private TextMeshProUGUI questDescriptionTMP; public Quest QuestToComplete { get; set; } public virtual void ConfigQuestUI(Quest quest) { QuestToComplete = quest; questNameTMP.text = quest.Name; questDescriptionTMP.text = quest.Description; } }