using System; using UnityEngine; public class ShopManager : Singleton { [Header("Config")] [SerializeField] private ShopCard shopCardPrefab; [SerializeField] private Transform shopContainer; [Header("Items")] [SerializeField] private ShopItem[] items; private void Start() { LoadShop(); } private void LoadShop() { for (int i = 0; i < items.Length; i++) { ShopCard card = Instantiate(shopCardPrefab, shopContainer); card.ConfigShopCard(items[i]); } } }