Tugas-Akhir-Game-Edukasi-Ma.../Assets/Scripts/Enemy/FSM/Decisions/DecisionAttackRange.cs

44 lines
964 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DecisionAttackRange : FSMDecision
{
[Header("Config")]
[SerializeField] private float attackRange;
[SerializeField] private LayerMask playerMask;
private EnemyBrain enemy;
private void Awake()
{
enemy = GetComponent<EnemyBrain>();
}
public override bool Decide()
{
return PlayerInAttackRange();
}
private bool PlayerInAttackRange()
{
if (enemy.Player == null) return false;
Collider2D playerCollider =
Physics2D.OverlapCircle(enemy.transform.position,
attackRange, playerMask);
if (playerCollider != null)
{
return true;
}
return false;
}
private void OnDrawGizmosSelected()
{
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(transform.position, attackRange);
}
}