Tugas-Akhir-Game-Edukasi-Ma.../Assets/Scripts/Player/PlayerStats.cs

61 lines
1.3 KiB
C#

using UnityEngine;
public enum AttributeType
{
Strength,
Dexterity,
Intelligence
}
[CreateAssetMenu(fileName = "PlayerStats", menuName = "Player Stats")]
public class PlayerStats : ScriptableObject
{
[Header("Config")]
public int Level;
[Header("Health")]
public float Health;
public float MaxHealth;
[Header("Mana")]
public float Mana;
public float MaxMana;
[Header("Exp")]
public float CurrentExp;
public float NextLevelExp;
public float InitialNextLevelExp;
[Range(1f, 100f)] public float ExpMultiplier;
[Header("Attack")]
public float BaseDamage;
public float CriticalChance;
public float CriticalDamage;
[Header("Attributes")]
public int Strength;
public int Dexterity;
public int Intelligence;
public int AttributePoints;
[HideInInspector] public float TotalExp;
[HideInInspector] public float TotalDamage;
public void ResetPlayer()
{
Health = MaxHealth;
Mana = MaxMana;
Level = 1;
CurrentExp = 0f;
NextLevelExp = InitialNextLevelExp;
TotalExp = 0f;
BaseDamage = 2;
CriticalChance = 10;
CriticalDamage = 50;
Strength = 0;
Dexterity = 0;
Intelligence = 0;
AttributePoints = 0;
}
}