using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class GameData
{
    public int attackCount;

    public bool game1;
    public bool game2;
    public bool game3;
    public bool game4;
    public bool game5;

    public int jawaban1Game1;
    public int jawaban2Game1;
    public int jawaban3Game1;

    public int jawaban1Game2;
    public int jawaban2Game2;
    public int jawaban3Game2;

    public int jawaban1Game3;
    public int jawaban2Game3;
    public int jawaban3Game3;

    public int jawaban1Game4;
    public int jawaban2Game4;
    public int jawaban3Game4;

    public int jawaban1Game5;
    public int jawaban2Game5;
    public int jawaban3Game5;

    public int[] jawabanPretest = new int[25];

    public GameData()
    {
        attackCount = 0;

        game1 = true;
        game2 = false;
        game3 = false;
        game4 = false;
        game5 = false;

        jawaban1Game1 = 3;
        jawaban2Game1 = 3;
        jawaban3Game1 = 3;
            
        jawaban1Game2 = 3;
        jawaban2Game2 = 3;
        jawaban3Game2 = 3;

        jawaban1Game3 = 3;
        jawaban2Game3 = 3;
        jawaban3Game3 = 3;

        jawaban1Game4 = 3;
        jawaban2Game4 = 3;
        jawaban3Game4 = 3;

        jawaban1Game5 = 3;
        jawaban2Game5 = 3;
        jawaban3Game5 = 3;

        for (int i = 0; i < jawabanPretest.Length; i++)
        {
            jawabanPretest[i] = 3;
        }
    }
}
