Finishing
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@ -18,10 +18,10 @@ public class Attack : MonoBehaviour
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Vector2 deliveredKnockback = transform.parent.localScale.x > 0 ? knockback: new Vector2(-knockback.x, knockback.y);
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Vector2 deliveredKnockback = transform.parent.localScale.x > 0 ? knockback: new Vector2(-knockback.x, knockback.y);
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bool goHit = damage.Hit(attackDamage, deliveredKnockback);
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bool goHit = damage.Hit(attackDamage, deliveredKnockback);
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if (goHit)
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//if (goHit)
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{
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//{
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Debug.Log(collision.name + " hit for " + attackDamage);
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// Debug.Log(collision.name + " hit for " + attackDamage);
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}
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//}
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}
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}
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}
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}
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}
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}
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compressionQuality: 50
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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|
spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 16
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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|
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textureFormatSet: 0
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|
applyGammaDecoding: 0
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|
swizzle: 50462976
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|
cookieLightType: 0
|
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|
platformSettings:
|
||||||
|
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|
||||||
|
buildTarget: DefaultTexturePlatform
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|
maxTextureSize: 4096
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||||||
|
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: WebGL
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maxTextureSize: 2048
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|
resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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|
- serializedVersion: 3
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|
buildTarget: Android
|
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|
maxTextureSize: 2048
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||||||
|
resizeAlgorithm: 0
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textureFormat: 50
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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|
sprites: []
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|
outline: []
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|
physicsShape: []
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bones: []
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|
spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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|
secondaryTextures: []
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|
nameFileIdTable: {}
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|
mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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|
fileFormatVersion: 2
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|
guid: 444e3935a5072c046a225e0dfe99edba
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|
folderAsset: yes
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|
DefaultImporter:
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|
externalObjects: {}
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|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
|
|
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|
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|
fileFormatVersion: 2
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|
guid: dcdecc312d0ca224fa35e1dcfbc58424
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|
folderAsset: yes
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|
DefaultImporter:
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|
externalObjects: {}
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userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,73 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class GameData
|
||||||
|
{
|
||||||
|
public int attackCount;
|
||||||
|
|
||||||
|
public bool game1;
|
||||||
|
public bool game2;
|
||||||
|
public bool game3;
|
||||||
|
public bool game4;
|
||||||
|
public bool game5;
|
||||||
|
|
||||||
|
public int jawaban1Game1;
|
||||||
|
public int jawaban2Game1;
|
||||||
|
public int jawaban3Game1;
|
||||||
|
|
||||||
|
public int jawaban1Game2;
|
||||||
|
public int jawaban2Game2;
|
||||||
|
public int jawaban3Game2;
|
||||||
|
|
||||||
|
public int jawaban1Game3;
|
||||||
|
public int jawaban2Game3;
|
||||||
|
public int jawaban3Game3;
|
||||||
|
|
||||||
|
public int jawaban1Game4;
|
||||||
|
public int jawaban2Game4;
|
||||||
|
public int jawaban3Game4;
|
||||||
|
|
||||||
|
public int jawaban1Game5;
|
||||||
|
public int jawaban2Game5;
|
||||||
|
public int jawaban3Game5;
|
||||||
|
|
||||||
|
public int[] jawabanPretest = new int[25];
|
||||||
|
|
||||||
|
public GameData()
|
||||||
|
{
|
||||||
|
attackCount = 0;
|
||||||
|
|
||||||
|
game1 = true;
|
||||||
|
game2 = false;
|
||||||
|
game3 = false;
|
||||||
|
game4 = false;
|
||||||
|
game5 = false;
|
||||||
|
|
||||||
|
jawaban1Game1 = 3;
|
||||||
|
jawaban2Game1 = 3;
|
||||||
|
jawaban3Game1 = 3;
|
||||||
|
|
||||||
|
jawaban1Game2 = 3;
|
||||||
|
jawaban2Game2 = 3;
|
||||||
|
jawaban3Game2 = 3;
|
||||||
|
|
||||||
|
jawaban1Game3 = 3;
|
||||||
|
jawaban2Game3 = 3;
|
||||||
|
jawaban3Game3 = 3;
|
||||||
|
|
||||||
|
jawaban1Game4 = 3;
|
||||||
|
jawaban2Game4 = 3;
|
||||||
|
jawaban3Game4 = 3;
|
||||||
|
|
||||||
|
jawaban1Game5 = 3;
|
||||||
|
jawaban2Game5 = 3;
|
||||||
|
jawaban3Game5 = 3;
|
||||||
|
|
||||||
|
for (int i = 0; i < jawabanPretest.Length; i++)
|
||||||
|
{
|
||||||
|
jawabanPretest[i] = 3;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 3af614e2a6e296b49ae0f27df7125432
|
guid: b9f3bd9b8afd50244b2fe59603e36ebf
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
|
@ -0,0 +1,93 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Linq;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class DataPresistenceManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("File Storage Config")]
|
||||||
|
[SerializeField] private string fileName;
|
||||||
|
|
||||||
|
private GameData gameData;
|
||||||
|
private List<IDataPresistence> dataPresistenceObjects;
|
||||||
|
|
||||||
|
private FileDataHandler fileDataHandler;
|
||||||
|
|
||||||
|
public static DataPresistenceManager Instance { get; private set; }
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance != null)
|
||||||
|
{
|
||||||
|
Debug.LogError("Found more than one data presistence manager in the scene");
|
||||||
|
}
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
fileDataHandler = new FileDataHandler(Application.persistentDataPath, fileName);
|
||||||
|
dataPresistenceObjects = FindAllDataPresistenceObjects();
|
||||||
|
LoadGame();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void NewGame()
|
||||||
|
{
|
||||||
|
this.gameData = new GameData();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadGame()
|
||||||
|
{
|
||||||
|
//load any saved data from file using data handler
|
||||||
|
this.gameData = fileDataHandler.Load();
|
||||||
|
|
||||||
|
// Load data from a file using data presistence manager
|
||||||
|
// if no data can be found or loaded, initialize NewGame()
|
||||||
|
if (this.gameData == null)
|
||||||
|
{
|
||||||
|
Debug.Log("No data was found. Initializing using default");
|
||||||
|
NewGame();
|
||||||
|
}
|
||||||
|
|
||||||
|
// push the loaded data to all scripts that need it
|
||||||
|
foreach (IDataPresistence dataPresistenceObj in dataPresistenceObjects)
|
||||||
|
{
|
||||||
|
dataPresistenceObj.LoadData(gameData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SaveGame()
|
||||||
|
{
|
||||||
|
// Pass the data to other scripts so that the other can update it
|
||||||
|
foreach (IDataPresistence dataPresistenceObj in dataPresistenceObjects)
|
||||||
|
{
|
||||||
|
dataPresistenceObj.SaveData(ref gameData);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Save the data to a file using the data handler
|
||||||
|
fileDataHandler.Save(gameData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FinishQuitGame()
|
||||||
|
{
|
||||||
|
SaveGame();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SavePretest()
|
||||||
|
{
|
||||||
|
SaveGame();
|
||||||
|
}
|
||||||
|
|
||||||
|
//private void OnApplicationQuit()
|
||||||
|
//{
|
||||||
|
// SaveGame();
|
||||||
|
//}
|
||||||
|
|
||||||
|
private List<IDataPresistence> FindAllDataPresistenceObjects()
|
||||||
|
{
|
||||||
|
IEnumerable<IDataPresistence> dataPresistenceObejcts = FindObjectsOfType<MonoBehaviour>().OfType<IDataPresistence>();
|
||||||
|
|
||||||
|
return new List<IDataPresistence>(dataPresistenceObejcts);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9172c49b79353164087b48194e03c8e2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,74 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
|
public class FileDataHandler
|
||||||
|
{
|
||||||
|
private string dataDirPath = "";
|
||||||
|
private string dataFileName = "";
|
||||||
|
|
||||||
|
public FileDataHandler(string dataDirPath, string dataFileName)
|
||||||
|
{
|
||||||
|
this.dataDirPath = dataDirPath;
|
||||||
|
this.dataFileName = dataFileName;
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameData Load()
|
||||||
|
{
|
||||||
|
// use Path.Combine to account to different OS's having different path separators
|
||||||
|
string fullPath = Path.Combine(dataDirPath, dataFileName);
|
||||||
|
GameData loadedData = null;
|
||||||
|
if (File.Exists(fullPath))
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// load serialized data from the file
|
||||||
|
string dataToLoad = "";
|
||||||
|
using (FileStream stream = new FileStream(fullPath, FileMode.Open))
|
||||||
|
{
|
||||||
|
using (StreamReader reader = new StreamReader(stream))
|
||||||
|
{
|
||||||
|
dataToLoad = reader.ReadToEnd();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// deserialize the data from Json back into the C# object
|
||||||
|
loadedData = JsonUtility.FromJson<GameData>(dataToLoad);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError("Error occured when trying to save data to file: " + fullPath + "\n" + e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return loadedData;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Save(GameData data)
|
||||||
|
{
|
||||||
|
string fullPath = Path.Combine(dataDirPath, dataFileName);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// create the directory the file will written if it doesn't exist
|
||||||
|
Directory.CreateDirectory(Path.GetDirectoryName(fullPath));
|
||||||
|
|
||||||
|
// serialize the C# game data object into Json
|
||||||
|
string dataToStore = JsonUtility.ToJson(data, true);
|
||||||
|
|
||||||
|
// write the serialized data to the file
|
||||||
|
using (FileStream stream = new FileStream(fullPath, FileMode.Create))
|
||||||
|
{
|
||||||
|
using (StreamWriter writer = new StreamWriter(stream))
|
||||||
|
{
|
||||||
|
writer.Write(dataToStore);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError("Error occured when trying to save data to file: " + fullPath + "\n" + e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 083aac7cc8b93ac47919eeeb5166ee26
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,10 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public interface IDataPresistence
|
||||||
|
{
|
||||||
|
void LoadData(GameData data);
|
||||||
|
|
||||||
|
void SaveData(ref GameData data);
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3a635fc7f0477eb438013c564b1a7b70
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -70,7 +70,7 @@ Material:
|
||||||
- _OutlineSoftness: 0
|
- _OutlineSoftness: 0
|
||||||
- _OutlineUVSpeedX: 0
|
- _OutlineUVSpeedX: 0
|
||||||
- _OutlineUVSpeedY: 0
|
- _OutlineUVSpeedY: 0
|
||||||
- _OutlineWidth: 0
|
- _OutlineWidth: 0.4
|
||||||
- _PerspectiveFilter: 0.875
|
- _PerspectiveFilter: 0.875
|
||||||
- _Reflectivity: 10
|
- _Reflectivity: 10
|
||||||
- _ScaleRatioA: 0.8333333
|
- _ScaleRatioA: 0.8333333
|
||||||
|
@ -102,7 +102,7 @@ Material:
|
||||||
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
|
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
|
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
|
||||||
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
|
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
|
||||||
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
- _OutlineColor: {r: 0.15292618, g: 0.09305898, b: 0.010960094, a: 1}
|
||||||
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
|
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
|
|
@ -0,0 +1,68 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using static UnityEditor.Progress;
|
||||||
|
|
||||||
|
public class GameFinished1 : MonoBehaviour, IDataPresistence
|
||||||
|
{
|
||||||
|
public Damageable NPClife1;
|
||||||
|
public Damageable NPClife2;
|
||||||
|
public Damageable NPClife3;
|
||||||
|
|
||||||
|
public Test test;
|
||||||
|
|
||||||
|
public GameData gameData;
|
||||||
|
|
||||||
|
public Button pauseButtonUI;
|
||||||
|
|
||||||
|
public DataPresistenceManager presistenceManager;
|
||||||
|
|
||||||
|
public GameObject finishPanel;
|
||||||
|
public GameObject movementBlock;
|
||||||
|
|
||||||
|
int jawaban1;
|
||||||
|
int jawaban2;
|
||||||
|
int jawaban3;
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (!NPClife1.IsAlive && !NPClife2.IsAlive && !NPClife3.IsAlive)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < test.collectedJawaban.Count; i++)
|
||||||
|
{
|
||||||
|
int item = test.collectedJawaban[i];
|
||||||
|
if (i == 0)
|
||||||
|
{
|
||||||
|
jawaban1 = item;
|
||||||
|
Debug.Log("Jawaban 1: " + jawaban1);
|
||||||
|
}
|
||||||
|
else if (i == 1)
|
||||||
|
{
|
||||||
|
jawaban2 = item;
|
||||||
|
Debug.Log("Jawaban 2: " + jawaban2);
|
||||||
|
}
|
||||||
|
else if (i == 2)
|
||||||
|
{
|
||||||
|
jawaban3 = item;
|
||||||
|
Debug.Log("Jawaban 3: " + jawaban3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
presistenceManager.FinishQuitGame();
|
||||||
|
pauseButtonUI.gameObject.SetActive(false);
|
||||||
|
finishPanel.SetActive(true);
|
||||||
|
movementBlock.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadData(GameData data) {}
|
||||||
|
|
||||||
|
public void SaveData(ref GameData data)
|
||||||
|
{
|
||||||
|
data.jawaban1Game1 = jawaban1;
|
||||||
|
data.jawaban2Game1 = jawaban2;
|
||||||
|
data.jawaban3Game1 = jawaban3;
|
||||||
|
data.game2 = true;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a4e6b507337f8dc4aabc5dfd435fa37a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,68 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using static UnityEditor.Progress;
|
||||||
|
|
||||||
|
public class GameFinished2 : MonoBehaviour, IDataPresistence
|
||||||
|
{
|
||||||
|
public Damageable NPClife1;
|
||||||
|
public Damageable NPClife2;
|
||||||
|
public Damageable NPClife3;
|
||||||
|
|
||||||
|
public Test test;
|
||||||
|
|
||||||
|
public GameData gameData;
|
||||||
|
|
||||||
|
public Button pauseButtonUI;
|
||||||
|
|
||||||
|
public DataPresistenceManager presistenceManager;
|
||||||
|
|
||||||
|
public GameObject finishPanel;
|
||||||
|
public GameObject movementBlock;
|
||||||
|
|
||||||
|
int jawaban1;
|
||||||
|
int jawaban2;
|
||||||
|
int jawaban3;
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (!NPClife1.IsAlive && !NPClife2.IsAlive && !NPClife3.IsAlive)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < test.collectedJawaban.Count; i++)
|
||||||
|
{
|
||||||
|
int item = test.collectedJawaban[i];
|
||||||
|
if (i == 0)
|
||||||
|
{
|
||||||
|
jawaban1 = item;
|
||||||
|
Debug.Log("Jawaban 1: " + jawaban1);
|
||||||
|
}
|
||||||
|
else if (i == 1)
|
||||||
|
{
|
||||||
|
jawaban2 = item;
|
||||||
|
Debug.Log("Jawaban 2: " + jawaban2);
|
||||||
|
}
|
||||||
|
else if (i == 2)
|
||||||
|
{
|
||||||
|
jawaban3 = item;
|
||||||
|
Debug.Log("Jawaban 3: " + jawaban3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
presistenceManager.FinishQuitGame();
|
||||||
|
pauseButtonUI.gameObject.SetActive(false);
|
||||||
|
finishPanel.SetActive(true);
|
||||||
|
movementBlock.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadData(GameData data) {}
|
||||||
|
|
||||||
|
public void SaveData(ref GameData data)
|
||||||
|
{
|
||||||
|
data.jawaban1Game2 = jawaban1;
|
||||||
|
data.jawaban2Game2 = jawaban2;
|
||||||
|
data.jawaban3Game2 = jawaban3;
|
||||||
|
data.game3 = true;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 475f5bf8a17ecc04a942dcf03abd1c42
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,68 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using static UnityEditor.Progress;
|
||||||
|
|
||||||
|
public class GameFinished3 : MonoBehaviour, IDataPresistence
|
||||||
|
{
|
||||||
|
public Damageable NPClife1;
|
||||||
|
public Damageable NPClife2;
|
||||||
|
public Damageable NPClife3;
|
||||||
|
|
||||||
|
public Test test;
|
||||||
|
|
||||||
|
public GameData gameData;
|
||||||
|
|
||||||
|
public Button pauseButtonUI;
|
||||||
|
|
||||||
|
public DataPresistenceManager presistenceManager;
|
||||||
|
|
||||||
|
public GameObject finishPanel;
|
||||||
|
public GameObject movementBlock;
|
||||||
|
|
||||||
|
int jawaban1;
|
||||||
|
int jawaban2;
|
||||||
|
int jawaban3;
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (!NPClife1.IsAlive && !NPClife2.IsAlive && !NPClife3.IsAlive)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < test.collectedJawaban.Count; i++)
|
||||||
|
{
|
||||||
|
int item = test.collectedJawaban[i];
|
||||||
|
if (i == 0)
|
||||||
|
{
|
||||||
|
jawaban1 = item;
|
||||||
|
Debug.Log("Jawaban 1: " + jawaban1);
|
||||||
|
}
|
||||||
|
else if (i == 1)
|
||||||
|
{
|
||||||
|
jawaban2 = item;
|
||||||
|
Debug.Log("Jawaban 2: " + jawaban2);
|
||||||
|
}
|
||||||
|
else if (i == 2)
|
||||||
|
{
|
||||||
|
jawaban3 = item;
|
||||||
|
Debug.Log("Jawaban 3: " + jawaban3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
presistenceManager.FinishQuitGame();
|
||||||
|
pauseButtonUI.gameObject.SetActive(false);
|
||||||
|
finishPanel.SetActive(true);
|
||||||
|
movementBlock.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadData(GameData data) {}
|
||||||
|
|
||||||
|
public void SaveData(ref GameData data)
|
||||||
|
{
|
||||||
|
data.jawaban1Game3 = jawaban1;
|
||||||
|
data.jawaban2Game3 = jawaban2;
|
||||||
|
data.jawaban3Game3 = jawaban3;
|
||||||
|
data.game4 = true;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 85a08b9d9fb4ed246b1498384d25c797
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,68 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using static UnityEditor.Progress;
|
||||||
|
|
||||||
|
public class GameFinished4 : MonoBehaviour, IDataPresistence
|
||||||
|
{
|
||||||
|
public Damageable NPClife1;
|
||||||
|
public Damageable NPClife2;
|
||||||
|
public Damageable NPClife3;
|
||||||
|
|
||||||
|
public Test test;
|
||||||
|
|
||||||
|
public GameData gameData;
|
||||||
|
|
||||||
|
public Button pauseButtonUI;
|
||||||
|
|
||||||
|
public DataPresistenceManager presistenceManager;
|
||||||
|
|
||||||
|
public GameObject finishPanel;
|
||||||
|
public GameObject movementBlock;
|
||||||
|
|
||||||
|
int jawaban1;
|
||||||
|
int jawaban2;
|
||||||
|
int jawaban3;
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (!NPClife1.IsAlive && !NPClife2.IsAlive && !NPClife3.IsAlive)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < test.collectedJawaban.Count; i++)
|
||||||
|
{
|
||||||
|
int item = test.collectedJawaban[i];
|
||||||
|
if (i == 0)
|
||||||
|
{
|
||||||
|
jawaban1 = item;
|
||||||
|
Debug.Log("Jawaban 1: " + jawaban1);
|
||||||
|
}
|
||||||
|
else if (i == 1)
|
||||||
|
{
|
||||||
|
jawaban2 = item;
|
||||||
|
Debug.Log("Jawaban 2: " + jawaban2);
|
||||||
|
}
|
||||||
|
else if (i == 2)
|
||||||
|
{
|
||||||
|
jawaban3 = item;
|
||||||
|
Debug.Log("Jawaban 3: " + jawaban3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
presistenceManager.FinishQuitGame();
|
||||||
|
pauseButtonUI.gameObject.SetActive(false);
|
||||||
|
finishPanel.SetActive(true);
|
||||||
|
movementBlock.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadData(GameData data) {}
|
||||||
|
|
||||||
|
public void SaveData(ref GameData data)
|
||||||
|
{
|
||||||
|
data.jawaban1Game4 = jawaban1;
|
||||||
|
data.jawaban2Game4 = jawaban2;
|
||||||
|
data.jawaban3Game4 = jawaban3;
|
||||||
|
data.game5 = true;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f7f42dc82cd8b324080b1623adc76d18
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,67 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using static UnityEditor.Progress;
|
||||||
|
|
||||||
|
public class GameFinished5 : MonoBehaviour, IDataPresistence
|
||||||
|
{
|
||||||
|
public Damageable NPClife1;
|
||||||
|
public Damageable NPClife2;
|
||||||
|
public Damageable NPClife3;
|
||||||
|
|
||||||
|
public Test test;
|
||||||
|
|
||||||
|
public GameData gameData;
|
||||||
|
|
||||||
|
public Button pauseButtonUI;
|
||||||
|
|
||||||
|
public DataPresistenceManager presistenceManager;
|
||||||
|
|
||||||
|
public GameObject finishPanel;
|
||||||
|
public GameObject movementBlock;
|
||||||
|
|
||||||
|
int jawaban1;
|
||||||
|
int jawaban2;
|
||||||
|
int jawaban3;
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (!NPClife1.IsAlive && !NPClife2.IsAlive && !NPClife3.IsAlive)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < test.collectedJawaban.Count; i++)
|
||||||
|
{
|
||||||
|
int item = test.collectedJawaban[i];
|
||||||
|
if (i == 0)
|
||||||
|
{
|
||||||
|
jawaban1 = item;
|
||||||
|
Debug.Log("Jawaban 1: " + jawaban1);
|
||||||
|
}
|
||||||
|
else if (i == 1)
|
||||||
|
{
|
||||||
|
jawaban2 = item;
|
||||||
|
Debug.Log("Jawaban 2: " + jawaban2);
|
||||||
|
}
|
||||||
|
else if (i == 2)
|
||||||
|
{
|
||||||
|
jawaban3 = item;
|
||||||
|
Debug.Log("Jawaban 3: " + jawaban3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
presistenceManager.FinishQuitGame();
|
||||||
|
pauseButtonUI.gameObject.SetActive(false);
|
||||||
|
finishPanel.SetActive(true);
|
||||||
|
movementBlock.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadData(GameData data) {}
|
||||||
|
|
||||||
|
public void SaveData(ref GameData data)
|
||||||
|
{
|
||||||
|
data.jawaban1Game5 = jawaban1;
|
||||||
|
data.jawaban2Game5 = jawaban2;
|
||||||
|
data.jawaban3Game5 = jawaban3;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 94458ada7c731ff498884e8d105c3823
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,156 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class HasilJawaban : MonoBehaviour, IDataPresistence
|
||||||
|
{
|
||||||
|
public int gameKe;
|
||||||
|
public Sprite uiLocked;
|
||||||
|
public Image hasilJawaban1;
|
||||||
|
public Image hasilJawaban2;
|
||||||
|
public Image hasilJawaban3;
|
||||||
|
|
||||||
|
public Sprite jawabanBenar;
|
||||||
|
public Sprite jawabanSalah;
|
||||||
|
|
||||||
|
public string thisGameIndex;
|
||||||
|
|
||||||
|
public Image thisImage;
|
||||||
|
public Button thisButton;
|
||||||
|
|
||||||
|
private int dataHasilJawaban1;
|
||||||
|
private int dataHasilJawaban2;
|
||||||
|
private int dataHasilJawaban3;
|
||||||
|
|
||||||
|
private bool game1;
|
||||||
|
private bool game2;
|
||||||
|
private bool game3;
|
||||||
|
private bool game4;
|
||||||
|
private bool game5;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Debug.Log(thisGameIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadData(GameData data)
|
||||||
|
{
|
||||||
|
if (gameKe == 1)
|
||||||
|
{
|
||||||
|
dataHasilJawaban1 = data.jawaban1Game1;
|
||||||
|
dataHasilJawaban2 = data.jawaban2Game1;
|
||||||
|
dataHasilJawaban3 = data.jawaban3Game1;
|
||||||
|
game1 = data.game1;
|
||||||
|
Debug.Log(data.game1);
|
||||||
|
}
|
||||||
|
else if (gameKe == 2)
|
||||||
|
{
|
||||||
|
dataHasilJawaban1 = data.jawaban1Game2;
|
||||||
|
dataHasilJawaban2 = data.jawaban2Game2;
|
||||||
|
dataHasilJawaban3 = data.jawaban3Game2;
|
||||||
|
game2 = data.game2;
|
||||||
|
Debug.Log(data.game2);
|
||||||
|
}
|
||||||
|
else if (gameKe == 3)
|
||||||
|
{
|
||||||
|
dataHasilJawaban1 = data.jawaban1Game3;
|
||||||
|
dataHasilJawaban2 = data.jawaban2Game3;
|
||||||
|
dataHasilJawaban3 = data.jawaban3Game3;
|
||||||
|
game3 = data.game3;
|
||||||
|
}
|
||||||
|
else if (gameKe == 4)
|
||||||
|
{
|
||||||
|
dataHasilJawaban1 = data.jawaban1Game4;
|
||||||
|
dataHasilJawaban2 = data.jawaban2Game4;
|
||||||
|
dataHasilJawaban3 = data.jawaban3Game4;
|
||||||
|
game4 = data.game4;
|
||||||
|
}
|
||||||
|
else if (gameKe == 5)
|
||||||
|
{
|
||||||
|
dataHasilJawaban1 = data.jawaban1Game5;
|
||||||
|
dataHasilJawaban2 = data.jawaban2Game5;
|
||||||
|
dataHasilJawaban3 = data.jawaban3Game5;
|
||||||
|
game5 = data.game5;
|
||||||
|
}
|
||||||
|
|
||||||
|
InitializeUI();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SaveData(ref GameData data) {}
|
||||||
|
|
||||||
|
public void InitializeUI()
|
||||||
|
{
|
||||||
|
if (thisGameIndex == "game1" && game1 != true)
|
||||||
|
{
|
||||||
|
thisImage.sprite = uiLocked;
|
||||||
|
hasilJawaban1.gameObject.SetActive(false);
|
||||||
|
hasilJawaban2.gameObject.SetActive(false);
|
||||||
|
hasilJawaban3.gameObject.SetActive(false);
|
||||||
|
thisButton.interactable = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (thisGameIndex == "game2" && game2 != true)
|
||||||
|
{
|
||||||
|
thisImage.sprite = uiLocked;
|
||||||
|
hasilJawaban1.gameObject.SetActive(false);
|
||||||
|
hasilJawaban2.gameObject.SetActive(false);
|
||||||
|
hasilJawaban3.gameObject.SetActive(false);
|
||||||
|
thisButton.interactable = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (thisGameIndex == "game3" && game3 != true)
|
||||||
|
{
|
||||||
|
thisImage.sprite = uiLocked;
|
||||||
|
hasilJawaban1.gameObject.SetActive(false);
|
||||||
|
hasilJawaban2.gameObject.SetActive(false);
|
||||||
|
hasilJawaban3.gameObject.SetActive(false);
|
||||||
|
thisButton.interactable = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (thisGameIndex == "game4" && game4 != true)
|
||||||
|
{
|
||||||
|
thisImage.sprite = uiLocked;
|
||||||
|
hasilJawaban1.gameObject.SetActive(false);
|
||||||
|
hasilJawaban2.gameObject.SetActive(false);
|
||||||
|
hasilJawaban3.gameObject.SetActive(false);
|
||||||
|
thisButton.interactable = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (thisGameIndex == "game5" && game5 != true)
|
||||||
|
{
|
||||||
|
thisImage.sprite = uiLocked;
|
||||||
|
hasilJawaban1.gameObject.SetActive(false);
|
||||||
|
hasilJawaban2.gameObject.SetActive(false);
|
||||||
|
hasilJawaban3.gameObject.SetActive(false);
|
||||||
|
thisButton.interactable = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dataHasilJawaban1 == 1)
|
||||||
|
{
|
||||||
|
hasilJawaban1.sprite = jawabanBenar;
|
||||||
|
}
|
||||||
|
else if (dataHasilJawaban1 == 2)
|
||||||
|
{
|
||||||
|
hasilJawaban1.sprite = jawabanSalah;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dataHasilJawaban2 == 1)
|
||||||
|
{
|
||||||
|
hasilJawaban2.sprite = jawabanBenar;
|
||||||
|
}
|
||||||
|
else if (dataHasilJawaban2 == 2)
|
||||||
|
{
|
||||||
|
hasilJawaban2.sprite = jawabanSalah;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dataHasilJawaban3 == 1)
|
||||||
|
{
|
||||||
|
hasilJawaban3.sprite = jawabanBenar;
|
||||||
|
}
|
||||||
|
else if (dataHasilJawaban3 == 2)
|
||||||
|
{
|
||||||
|
hasilJawaban3.sprite = jawabanSalah;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b6d8cb9ec4036c149b91040d169435c4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,46 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class HealthBar : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Slider healthBarSlider;
|
||||||
|
Damageable playerDamageable;
|
||||||
|
//public string objectTag;
|
||||||
|
public GameObject player;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
GameObject player = this.player;
|
||||||
|
|
||||||
|
playerDamageable = player.GetComponent<Damageable>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
healthBarSlider.value = CalculateSliderPercentage(playerDamageable.Health, playerDamageable.MaxHealth);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
playerDamageable.healthChanged.AddListener(OnPlayerHealthChanged);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
playerDamageable.healthChanged.RemoveListener(OnPlayerHealthChanged);
|
||||||
|
}
|
||||||
|
|
||||||
|
private float CalculateSliderPercentage(float currentHealth, float maxHealth)
|
||||||
|
{
|
||||||
|
return currentHealth / maxHealth;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPlayerHealthChanged(int newHealth, int newMaxHealth)
|
||||||
|
{
|
||||||
|
healthBarSlider.value = CalculateSliderPercentage(newHealth, newMaxHealth);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b2c9ce5c2fc4a26488662f9efdfa98e5
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|