using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PauseButton : MonoBehaviour { public GameObject pauseUI; public void QuiteGame() { SceneManager.LoadScene("MenuGame"); } public void Restart() { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } public void PauseUI() { pauseUI.SetActive(true); } public void BackPauseUI() { pauseUI.SetActive(false); } }