using System.Collections; using System.Collections.Generic; using UnityEngine; internal class AnimationStrings { internal static string isMoving = "isMoving"; internal static string attackTrigger = "attack"; internal static string canMove = "canMove"; internal static string hasTarget = "hasTarget"; internal static string isAlive = "isAlive"; internal static string isHit = "isHit"; internal static string hitTrigger = "hit"; internal static string lockVelocity = "lockVelocity"; internal static string attackCooldown = "attackCooldown"; }