using System.Collections; using System.Collections.Generic; using UnityEngine; public class DetectionZone : MonoBehaviour { public List detectedCollider = new List(); Collider2D coll; private void Awake() { coll = GetComponent(); } private void OnTriggerEnter2D(Collider2D collision) { detectedCollider.Add(collision); } private void OnTriggerExit2D(Collider2D collision) { detectedCollider.Remove(collision); } }