using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class GameData { public int attackCount; public bool game1; public bool game2; public bool game3; public bool game4; public bool game5; public int jawaban1Game1; public int jawaban2Game1; public int jawaban3Game1; public int jawaban1Game2; public int jawaban2Game2; public int jawaban3Game2; public int jawaban1Game3; public int jawaban2Game3; public int jawaban3Game3; public int jawaban1Game4; public int jawaban2Game4; public int jawaban3Game4; public int jawaban1Game5; public int jawaban2Game5; public int jawaban3Game5; public int[] jawabanPretest = new int[25]; public GameData() { attackCount = 0; game1 = true; game2 = false; game3 = false; game4 = false; game5 = false; jawaban1Game1 = 3; jawaban2Game1 = 3; jawaban3Game1 = 3; jawaban1Game2 = 3; jawaban2Game2 = 3; jawaban3Game2 = 3; jawaban1Game3 = 3; jawaban2Game3 = 3; jawaban3Game3 = 3; jawaban1Game4 = 3; jawaban2Game4 = 3; jawaban3Game4 = 3; jawaban1Game5 = 3; jawaban2Game5 = 3; jawaban3Game5 = 3; for (int i = 0; i < jawabanPretest.Length; i++) { jawabanPretest[i] = 3; } } }