using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MenuGameUI : MonoBehaviour { public Animator animator; public string mainMenu; public string Game1; public string Game2; public string Game3; public string Game4; public string Game5; IEnumerator TransitionStart(string sceneName) { animator.SetTrigger("end"); yield return new WaitForSeconds(1); SceneManager.LoadScene(sceneName); } public void Back() { SceneManager.LoadScene(mainMenu); } public void SceneGame1() { StartCoroutine(TransitionStart(Game1)); } public void SceneGame2() { StartCoroutine(TransitionStart(Game2)); } public void SceneGame3() { StartCoroutine(TransitionStart(Game3)); } public void SceneGame4() { StartCoroutine(TransitionStart(Game4)); } public void SceneGame5() { StartCoroutine(TransitionStart(Game5)); } }