using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PretestMenu : MonoBehaviour, IDataPresistence { public List hasilJawaban; public Sprite jawabanBenar; public Sprite jawabanSalah; public Sprite jawabanNull; public void LoadData(GameData data) { for (int i = 0; i < hasilJawaban.Count; i++) { foreach (var item in data.jawabanPretest) { if (data.jawabanPretest[i] == 1) { hasilJawaban[i].sprite = jawabanBenar; } else if (data.jawabanPretest[i] == 2) { hasilJawaban[i].sprite = jawabanSalah; } else { hasilJawaban[i].sprite = jawabanNull; } } } Debug.Log(data.game5); } public void SaveData(ref GameData data) {} }