MIF_E31222398/Assets/DataPresistence/Data/GameData.cs

74 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class GameData
{
public int attackCount;
public bool game1;
public bool game2;
public bool game3;
public bool game4;
public bool game5;
public int jawaban1Game1;
public int jawaban2Game1;
public int jawaban3Game1;
public int jawaban1Game2;
public int jawaban2Game2;
public int jawaban3Game2;
public int jawaban1Game3;
public int jawaban2Game3;
public int jawaban3Game3;
public int jawaban1Game4;
public int jawaban2Game4;
public int jawaban3Game4;
public int jawaban1Game5;
public int jawaban2Game5;
public int jawaban3Game5;
public int[] jawabanPretest = new int[25];
public GameData()
{
attackCount = 0;
game1 = true;
game2 = false;
game3 = false;
game4 = false;
game5 = false;
jawaban1Game1 = 3;
jawaban2Game1 = 3;
jawaban3Game1 = 3;
jawaban1Game2 = 3;
jawaban2Game2 = 3;
jawaban3Game2 = 3;
jawaban1Game3 = 3;
jawaban2Game3 = 3;
jawaban3Game3 = 3;
jawaban1Game4 = 3;
jawaban2Game4 = 3;
jawaban3Game4 = 3;
jawaban1Game5 = 3;
jawaban2Game5 = 3;
jawaban3Game5 = 3;
for (int i = 0; i < jawabanPretest.Length; i++)
{
jawabanPretest[i] = 3;
}
}
}