74 lines
1.4 KiB
C#
74 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class GameData
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{
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public int attackCount;
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public bool game1;
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public bool game2;
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public bool game3;
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public bool game4;
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public bool game5;
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public int jawaban1Game1;
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public int jawaban2Game1;
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public int jawaban3Game1;
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public int jawaban1Game2;
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public int jawaban2Game2;
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public int jawaban3Game2;
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public int jawaban1Game3;
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public int jawaban2Game3;
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public int jawaban3Game3;
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public int jawaban1Game4;
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public int jawaban2Game4;
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public int jawaban3Game4;
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public int jawaban1Game5;
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public int jawaban2Game5;
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public int jawaban3Game5;
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public int[] jawabanPretest = new int[25];
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public GameData()
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{
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attackCount = 0;
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game1 = true;
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game2 = false;
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game3 = false;
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game4 = false;
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game5 = false;
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jawaban1Game1 = 3;
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jawaban2Game1 = 3;
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jawaban3Game1 = 3;
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jawaban1Game2 = 3;
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jawaban2Game2 = 3;
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jawaban3Game2 = 3;
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jawaban1Game3 = 3;
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jawaban2Game3 = 3;
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jawaban3Game3 = 3;
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jawaban1Game4 = 3;
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jawaban2Game4 = 3;
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jawaban3Game4 = 3;
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jawaban1Game5 = 3;
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jawaban2Game5 = 3;
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jawaban3Game5 = 3;
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for (int i = 0; i < jawabanPretest.Length; i++)
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{
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jawabanPretest[i] = 3;
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}
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}
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}
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