MIF_E31222398/Assets/PretestMenu.cs

38 lines
963 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PretestMenu : MonoBehaviour, IDataPresistence
{
public List<Image> hasilJawaban;
public Sprite jawabanBenar;
public Sprite jawabanSalah;
public Sprite jawabanNull;
public void LoadData(GameData data)
{
for (int i = 0; i < hasilJawaban.Count; i++)
{
foreach (var item in data.jawabanPretest)
{
if (data.jawabanPretest[i] == 1)
{
hasilJawaban[i].sprite = jawabanBenar;
}
else if (data.jawabanPretest[i] == 2)
{
hasilJawaban[i].sprite = jawabanSalah;
}
else
{
hasilJawaban[i].sprite = jawabanNull;
}
}
}
}
public void SaveData(ref GameData data) {}
}