35 lines
812 B
C#
35 lines
812 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HealthPickUp : MonoBehaviour
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{
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public int healthRestored = 10;
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AudioSource pickupSource;
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private void Awake()
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{
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pickupSource = GetComponent<AudioSource>();
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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Damageable damageable = collision.GetComponent<Damageable>();
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if (damageable)
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{
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bool wasHealed = damageable.Heal(healthRestored);
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if (wasHealed)
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{
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if (pickupSource)
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{
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AudioSource.PlayClipAtPoint(pickupSource.clip, gameObject.transform.position, pickupSource.volume);
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}
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Destroy(gameObject);
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}
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}
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}
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}
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