54 lines
1.0 KiB
C#
54 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class MenuGameUI : MonoBehaviour
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{
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public Animator animator;
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public string mainMenu;
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public string Game1;
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public string Game2;
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public string Game3;
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public string Game4;
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public string Game5;
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IEnumerator TransitionStart(string sceneName)
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{
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animator.SetTrigger("end");
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yield return new WaitForSeconds(1);
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SceneManager.LoadScene(sceneName);
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}
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public void Back()
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{
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SceneManager.LoadScene(mainMenu);
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}
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public void SceneGame1()
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{
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StartCoroutine(TransitionStart(Game1));
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}
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public void SceneGame2()
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{
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StartCoroutine(TransitionStart(Game2));
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}
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public void SceneGame3()
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{
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StartCoroutine(TransitionStart(Game3));
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}
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public void SceneGame4()
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{
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StartCoroutine(TransitionStart(Game4));
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}
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public void SceneGame5()
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{
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StartCoroutine(TransitionStart(Game5));
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}
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}
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