MIF_E31222398/Assets/Script/CharacterEvents.cs

11 lines
291 B
C#

using UnityEngine;
using UnityEngine.Events;
public class CharacterEvents
{
// character damage and damage value
public static UnityAction<GameObject, int> characterDamaged;
// character healed and amount healed
public static UnityAction<GameObject, int> characterHealed;
}