MIF_E31230650/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build.gradle

71 lines
1.9 KiB
Groovy

apply plugin: 'com.android.library'
apply from: '../shared/keepUnitySymbols.gradle'
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'androidx.appcompat:appcompat:1.6.1'
implementation 'androidx.core:core:1.9.0'
implementation 'androidx.games:games-activity:3.0.5'
implementation 'androidx.constraintlayout:constraintlayout:2.1.4'
implementation 'androidx.games:games-frame-pacing:1.10.0'
}
android {
namespace "com.unity3d.player"
ndkPath "C:/Program Files/Unity/Hub/Editor/6000.0.68f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK"
ndkVersion "27.2.12479018"
compileSdk 36
buildToolsVersion = "36.0.0"
compileOptions {
sourceCompatibility JavaVersion.VERSION_17
targetCompatibility JavaVersion.VERSION_17
}
defaultConfig {
consumerProguardFiles "proguard-unity.txt"
versionName "1.3"
minSdk 23
targetSdk 36
versionCode 1
ndk {
abiFilters "arm64-v8a"
debugSymbolLevel "none"
}
externalNativeBuild {
cmake {
arguments "-DANDROID_STL=c++_shared", "-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON"
}
}
}
lint {
abortOnError false
}
androidResources {
ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:!CVS:!thumbs.db:!picasa.ini:!*~"
noCompress = ['.unity3d', '.ress', '.resource', '.obb', '.bundle', '.unityexp'] + unityStreamingAssets.tokenize(', ')
}
packaging {
jniLibs {
useLegacyPackaging true
}
}
}
android.externalNativeBuild {
cmake {
version "3.22.1"
// Workaround for CMake long path issue on Windows, place CMake intermediate files next to Unity project
buildStagingDirectory "${unityProjectPath}/.utmp"
path "src/main/cpp/CMakeLists.txt"
}
}
android.buildFeatures {
prefab true
}