41 lines
914 B
C#
41 lines
914 B
C#
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.EventSystems;
|
|
|
|
public class ButtonHoverEffect : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
|
{
|
|
private Image buttonImage;
|
|
private Color originalColor;
|
|
|
|
[SerializeField]
|
|
[Range(0f, 1f)]
|
|
private float hoverAlpha = 0.5f; // 0 = transparan, 1 = normal
|
|
|
|
void Start()
|
|
{
|
|
buttonImage = GetComponent<Image>();
|
|
if (buttonImage != null)
|
|
{
|
|
originalColor = buttonImage.color;
|
|
}
|
|
}
|
|
|
|
public void OnPointerEnter(PointerEventData eventData)
|
|
{
|
|
if (buttonImage != null)
|
|
{
|
|
Color c = originalColor;
|
|
c.a = hoverAlpha;
|
|
buttonImage.color = c;
|
|
}
|
|
}
|
|
|
|
public void OnPointerExit(PointerEventData eventData)
|
|
{
|
|
if (buttonImage != null)
|
|
{
|
|
buttonImage.color = originalColor;
|
|
}
|
|
}
|
|
}
|