MIF_E31221209/Assets/Script/SoundManager.cs

28 lines
827 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoundManager : MonoBehaviour //library unity, agar file bisa ditempelkan di unity
{
public static SoundManager Instance { get; set; } //agar bisa diakses dari mana saja dalam game
public AudioSource music; //kolom utk masukin BSM
private void Awake()
{
if (Instance == null) //mengecek apakah sdh ada BSM
{
Instance = this; //jika ada
DontDestroyOnLoad(this.gameObject); //BSM tidak akan hilang saat pindah scene.
}
else
{
Destroy(gameObject); //jika ada BSM di scene lain, otomatis BSM awal mati
}
}
public void MuteSound() //mengaktifkan atau menonaktifkan suara musik
{
music.mute = !music.mute;
}
}