feat: Update database schema to allow nullable year in crimes table
feat: Create test table for future use in migrations
feat: Add crime_cleared column to crimes table and drop test table
feat: Add city_id column to units table and adjust district_id constraints
feat: Add phone column to units table
feat: Add avg_crime column to crimes table
feat: Implement seeder for crime incidents with detailed mock data generation
feat: Add trigger and function for calculating distance to district's police unit
- Added crime summary by type CSV file with district-wise crime statistics.
- Added yearly crime data CSV file with detailed crime statistics per district and year.
- Modified the database schema to include a new column `source_type` in the `crimes` table and a new column `distance` in the `locations` table.
- Created migration to add `location_logs` table for tracking user location data with relevant fields and indices.
- Updated migration to drop the `distance` column and replace it with `distance_from_unit` in the `locations` table.
- Added additional migrations to drop and recreate the `location_logs` table, modify existing columns, and enforce new constraints in the `unit_statistics` and `units` tables.
- Added year validation in CrimeIncidentsSeeder to skip records with undefined year.
- Implemented importAllYearSummaries method in CrimesSeeder to import crime summaries from CSV for 2020-2024.
- Cleared existing data for units before seeding geographic data.
- Cleared locations data in role seeder before seeding roles.
- Added district summary CSV file for crime data from 2020 to 2024.
- Created resources data structure in `resources.ts`
- Added roles data structure in `roles.ts`
- Implemented seeding for crime categories and incidents with detailed logic in `crime-category.ts` and `crime-incident.ts`
- Developed demographic data seeding logic in `demographic.ts`
- Implemented geographic data seeding from GeoJSON files in `geographic.ts`
- Added permission seeding logic in `permission.ts`
- Created resource and role seeding scripts in `resource.ts` and `role.ts`