using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; // Pastikan untuk import namespace UI public class CanvasController : MonoBehaviour { public GameObject canvasGagal; public GameObject canvasBerhasil; // Komponen Image yang akan di-reset public Image displayImage; // Sprite awal sesuai dengan yang diassign di Inspector public Sprite initialDisplaySprite; public void CloseGagal() { canvasGagal.SetActive(false); SceneManager.LoadScene(SceneManager.GetActiveScene().name); } public void Closed() { canvasGagal.SetActive(false); // Reset komponen displayImage ke sprite awal if (displayImage != null && initialDisplaySprite != null) { displayImage.sprite = initialDisplaySprite; } } }