using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using Newtonsoft.Json; public class mqttController : MonoBehaviour { public mqttReceiver _eventSender; public TextMeshProUGUI nilaisensor; void Start() { // _eventSender = GameObject.FindGameObjectsWithTag(tagOfTheMQTTReceiver)[0].gameObject.GetComponent(); _eventSender.OnMessageArrived += OnMessageArrivedHandler; } private void OnMessageArrivedHandler(string newMsg) { nilaisensor.text = newMsg + "%"; Debug.Log("Pesan:" + newMsg); } }