using UnityEngine; using UnityEngine.UI; public class PlayAudio : MonoBehaviour { [Header("Audio Clip yang akan dimainkan")] public AudioClip audioClip; [Header("Audio Source (boleh di object lain)")] public AudioSource audioSource; [Header("Komponen Image Button Audio")] public Image audioButtonImage; // Referensi ke Image pada button [Header("Sprite untuk Icon Audio")] public Sprite playSprite; // Icon saat audio tidak bermain (tombol play) public Sprite pauseSprite; // Icon saat audio sedang bermain (tombol pause) // Method untuk toggle play/pause dan mengganti icon public void ToggleAudio() { if (audioSource == null) { Debug.LogWarning("AudioSource belum di-assign!"); return; } if (audioSource.isPlaying) { audioSource.Pause(); if (audioButtonImage != null && playSprite != null) { audioButtonImage.sprite = playSprite; } } else { if (audioClip != null) { audioSource.clip = audioClip; } audioSource.Play(); if (audioButtonImage != null && pauseSprite != null) { audioButtonImage.sprite = pauseSprite; } } } // Method untuk mereset audio (stop/pause) dan mengubah icon ke play public void ResetAudio() { if (audioSource != null) { audioSource.Pause(); // atau audioSource.Stop(); sesuai kebutuhan } if (audioButtonImage != null && playSprite != null) { audioButtonImage.sprite = playSprite; } } }