using UnityEngine; using UnityEngine.UI; using TMPro; public class ScoreScript : MonoBehaviour { public static int scoreValue = 0; [SerializeField] private TextMeshProUGUI scoreText; void Start() { scoreValue = 0; UpdateScoreUI(); } public void UpdateScoreUI() { if(scoreText != null) scoreText.text = scoreValue.ToString(); } private void Update() { scoreText.text = "SCORE: " + scoreValue; } }