EcoQuest/Assets/Plugins/NativeCamera/Android/NCPermissionCallbackAndroid.cs

48 lines
1.2 KiB
C#

#if UNITY_EDITOR || UNITY_ANDROID
using System.Threading;
using UnityEngine;
namespace NativeCameraNamespace
{
public class NCPermissionCallbackAndroid : AndroidJavaProxy
{
private object threadLock;
public int Result { get; private set; }
public NCPermissionCallbackAndroid( object threadLock ) : base( "com.yasirkula.unity.NativeCameraPermissionReceiver" )
{
Result = -1;
this.threadLock = threadLock;
}
[UnityEngine.Scripting.Preserve]
public void OnPermissionResult( int result )
{
Result = result;
lock( threadLock )
{
Monitor.Pulse( threadLock );
}
}
}
public class NCPermissionCallbackAsyncAndroid : AndroidJavaProxy
{
private readonly NativeCamera.PermissionCallback callback;
private readonly NCCallbackHelper callbackHelper;
public NCPermissionCallbackAsyncAndroid( NativeCamera.PermissionCallback callback ) : base( "com.yasirkula.unity.NativeCameraPermissionReceiver" )
{
this.callback = callback;
callbackHelper = new GameObject( "NCCallbackHelper" ).AddComponent<NCCallbackHelper>();
}
[UnityEngine.Scripting.Preserve]
public void OnPermissionResult( int result )
{
callbackHelper.CallOnMainThread( () => callback( (NativeCamera.Permission) result ) );
}
}
}
#endif