update tag enemy detection
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29b7c6cca5
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@ -0,0 +1,6 @@
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<component name="InspectionProjectProfileManager">
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<profile version="1.0">
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<option name="myName" value="Project Default" />
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<inspection_tool class="JSXDomNesting" enabled="true" level="WARNING" enabled_by_default="true" />
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</profile>
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</component>
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@ -1914,7 +1914,7 @@ GameObject:
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- component: {fileID: 1879414516}
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- component: {fileID: 1879414516}
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m_Layer: 0
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m_Layer: 0
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m_Name: Enemy
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m_Name: Enemy
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m_TagString: Untagged
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m_TagString: Enemy
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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@ -25,6 +25,9 @@ public class Enemy : MonoBehaviour
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gameManager = FindObjectOfType<GameManager>();
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gameManager = FindObjectOfType<GameManager>();
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health = maxHealth;
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health = maxHealth;
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gameObject.tag = "Enemy";
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}
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}
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void Update()
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void Update()
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