Update increase font multiple choice in material make material images neatly boxed

This commit is contained in:
Shavira 2025-06-01 00:00:10 +07:00
parent be69ceecd5
commit 8621bb219e
18 changed files with 3328 additions and 3291 deletions

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@ -147,3 +147,4 @@ MonoBehaviour:
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@ -2684,8 +2684,8 @@ MonoBehaviour:
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@ -16,11 +16,8 @@ public class Enemy : MonoBehaviour
public float damage;
public bool isBosStage2;
[SerializeField] private GameObject pastaGigi;
private SaveData saveData;
private void Start()
{
if (pastaGigi != null)
@ -33,7 +30,6 @@ public class Enemy : MonoBehaviour
health = maxHealth;
gameObject.tag = "Enemy";
}
void Update()
@ -69,7 +65,6 @@ public class Enemy : MonoBehaviour
}
}
private async Task ExecuteBosDeath()
{
SaveData saveData = await Cloudsave.LoadData<SaveData>("DataPlayer");

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@ -16,6 +16,6 @@ public class GameManager : MonoBehaviour
private void Start()
{
audioController.Instance.StopBGM();
audioController.Instance.PlayBGM("BGM Boss Fight");
audioController.Instance.PlayBGM("BGM Boss Fight", 0.5f);
}
}

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@ -62,7 +62,8 @@ public class Agent : MonoBehaviour
{
if (other.CompareTag("Enemy"))
{
audioController.Instance.PlaySFX("sfx_Dead");
audioController.Instance.StopBGM();
audioController.Instance.StopSFX();
GameOver.Open();
}
}

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@ -23,7 +23,7 @@ public class AttackState : State
GameObject bullet = Agent.ObjectPool.GetFromPool();
if (bullet != null)
{
audioController.Instance.PlaySFX("sfx_Attack");
audioController.Instance.PlaySFX("sfx_Attack", 1);
bullet.gameObject.SetActive(true);
bullet.transform.position = bulletSpawnPos.position;

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@ -1,5 +1,3 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IdleState : State

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@ -7,10 +7,12 @@ public class PastaGigi : MonoBehaviour
private Enemy enemy;
public Agent agent;
private void OnEnable()
{
enemy = FindObjectOfType<Enemy>();
StartCoroutine(LifeTimePowerUp());
}
IEnumerator LifeTimePowerUp()
@ -45,5 +47,6 @@ public class PastaGigi : MonoBehaviour
enemy.damage += 20;
Destroy(gameObject);
}
}

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@ -1,9 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
public class QuizPopUp : Menu<QuizPopUp>
@ -43,7 +40,6 @@ public class QuizPopUp : Menu<QuizPopUp>
private void OnEnable()
{
gameManager = FindObjectOfType<GameManager>();
if (gameManager == null) return;
currentQuestion = gameManager.currentQuestion;
@ -57,9 +53,7 @@ public class QuizPopUp : Menu<QuizPopUp>
isComplete = false;
SetButtonState(true);
DisplayQuestion();
}
private void OnDisable()