Fix Bug double Winscreen
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c7b19923a9
commit
9efdf46c15
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@ -41,14 +41,16 @@ public class Enemy : MonoBehaviour
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transform.position = Vector3.MoveTowards(transform.position, target.position, moveSpeed * Time.deltaTime);
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transform.position = Vector3.MoveTowards(transform.position, target.position, moveSpeed * Time.deltaTime);
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}
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}
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private bool isDead = false;
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private async void OnTriggerEnter2D(Collider2D other)
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private async void OnTriggerEnter2D(Collider2D other)
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{
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{
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if (other.CompareTag("Bullet"))
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if (other.CompareTag("Bullet") && !isDead)
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{
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{
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GameObject bullet = other.gameObject;
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GameObject bullet = other.gameObject;
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bullet.SetActive(false);
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bullet.SetActive(false);
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if (health >= 1)
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if (health > 0)
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{
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{
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health -= damage;
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health -= damage;
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@ -60,13 +62,10 @@ public class Enemy : MonoBehaviour
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if (health <= 0)
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if (health <= 0)
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{
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{
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health = 0;
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health = 0;
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isDead = true;
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await ExecuteBosDeath();
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await ExecuteBosDeath();
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}
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}
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}
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}
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else
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{
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await ExecuteBosDeath();
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}
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}
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}
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}
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}
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