add sfx and bgm fix timer minus bug in quiz fix answer button color add tooth topic item to data
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timerText: {fileID: 2768916774803909187}
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timerText: {fileID: 2768916774803909187}
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timeToComplete: 30
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timeToComplete: 30
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timeToShowAnswer: 1
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timeToShowAnswer: 1
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--- !u!1 &7246659531667727621
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AudioMainMenu : MonoBehaviour
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{
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void Start()
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{
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audioController.Instance.StopBGM();
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audioController.Instance.PlayBGM("Background Music");
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}
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}
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@ -91,6 +91,8 @@ public class Enemy : MonoBehaviour
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QuizPopUp.Open();
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QuizPopUp.Open();
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gameObject.SetActive(false);
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gameObject.SetActive(false);
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}
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}
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audioController.Instance.PlaySFX("sfx_Dead");
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}
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}
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}
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}
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@ -13,5 +13,9 @@ public class GameManager : MonoBehaviour
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public int indexPreTest;
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public int indexPreTest;
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private void Start()
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{
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audioController.Instance.StopBGM();
|
||||||
|
audioController.Instance.PlayBGM("BGM Boss Fight");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -9,6 +9,8 @@ public class GameOver : Menu<GameOver>
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
StartCoroutine(DelayPause());
|
StartCoroutine(DelayPause());
|
||||||
|
audioController.Instance.StopBGM();
|
||||||
|
audioController.Instance.PlaySFX("sfx_Lose");
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator DelayPause()
|
IEnumerator DelayPause()
|
||||||
|
|
|
||||||
|
|
@ -59,6 +59,7 @@ public class Agent : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (other.CompareTag("Enemy"))
|
if (other.CompareTag("Enemy"))
|
||||||
{
|
{
|
||||||
|
audioController.Instance.PlaySFX("sfx_Dead");
|
||||||
GameOver.Open();
|
GameOver.Open();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -23,7 +23,9 @@ public class AttackState : State
|
||||||
GameObject bullet = Agent.ObjectPool.GetFromPool();
|
GameObject bullet = Agent.ObjectPool.GetFromPool();
|
||||||
if (bullet != null)
|
if (bullet != null)
|
||||||
{
|
{
|
||||||
|
audioController.Instance.PlaySFX("sfx_Attack");
|
||||||
bullet.gameObject.SetActive(true);
|
bullet.gameObject.SetActive(true);
|
||||||
|
|
||||||
bullet.transform.position = bulletSpawnPos.position;
|
bullet.transform.position = bulletSpawnPos.position;
|
||||||
Rigidbody2D bulletRb = bullet.GetComponent<Rigidbody2D>();
|
Rigidbody2D bulletRb = bullet.GetComponent<Rigidbody2D>();
|
||||||
bulletRb.velocity = new Vector2(10,bulletRb.velocity.y);
|
bulletRb.velocity = new Vector2(10,bulletRb.velocity.y);
|
||||||
|
|
|
||||||
|
|
@ -15,7 +15,25 @@ public class PastaGigi : MonoBehaviour
|
||||||
IEnumerator LifeTimePowerUp()
|
IEnumerator LifeTimePowerUp()
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(2f);
|
yield return new WaitForSeconds(2f);
|
||||||
AddDamage();
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetMouseButtonDown(0))
|
||||||
|
{
|
||||||
|
Vector2 worldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
RaycastHit2D hit = Physics2D.Raycast(worldPoint, Vector2.zero);
|
||||||
|
|
||||||
|
if (hit.collider != null)
|
||||||
|
{
|
||||||
|
PastaGigi pasta = hit.collider.GetComponent<PastaGigi>();
|
||||||
|
if (pasta != null)
|
||||||
|
{
|
||||||
|
pasta.AddDamage();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
public void AddDamage()
|
public void AddDamage()
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -53,6 +53,11 @@ public class PostTestMenu : Menu<PostTestMenu>
|
||||||
|
|
||||||
timer -= Time.deltaTime;
|
timer -= Time.deltaTime;
|
||||||
|
|
||||||
|
if (timer < 0f)
|
||||||
|
{
|
||||||
|
timer = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
int minutes = Mathf.FloorToInt(timer / 60);
|
int minutes = Mathf.FloorToInt(timer / 60);
|
||||||
int seconds = Mathf.FloorToInt(timer % 60);
|
int seconds = Mathf.FloorToInt(timer % 60);
|
||||||
timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
|
timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
|
||||||
|
|
@ -68,6 +73,7 @@ public class PostTestMenu : Menu<PostTestMenu>
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
async void LoadRandomQuestion()
|
async void LoadRandomQuestion()
|
||||||
{
|
{
|
||||||
if (questions.Count == 0)
|
if (questions.Count == 0)
|
||||||
|
|
|
||||||
|
|
@ -55,6 +55,11 @@ public class PreTestMenu : Menu<PreTestMenu>
|
||||||
|
|
||||||
timer -= Time.deltaTime;
|
timer -= Time.deltaTime;
|
||||||
|
|
||||||
|
if (timer < 0f)
|
||||||
|
{
|
||||||
|
timer = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
int minutes = Mathf.FloorToInt(timer / 60);
|
int minutes = Mathf.FloorToInt(timer / 60);
|
||||||
int seconds = Mathf.FloorToInt(timer % 60);
|
int seconds = Mathf.FloorToInt(timer % 60);
|
||||||
timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
|
timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
|
||||||
|
|
@ -69,6 +74,7 @@ public class PreTestMenu : Menu<PreTestMenu>
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
async void LoadRandomQuestion()
|
async void LoadRandomQuestion()
|
||||||
{
|
{
|
||||||
if (questions.Count == 0)
|
if (questions.Count == 0)
|
||||||
|
|
|
||||||
|
|
@ -110,9 +110,12 @@ public class QuizPopUp : Menu<QuizPopUp>
|
||||||
|
|
||||||
public void UpdateTimer()
|
public void UpdateTimer()
|
||||||
{
|
{
|
||||||
|
|
||||||
timerValue -= Time.deltaTime;
|
timerValue -= Time.deltaTime;
|
||||||
timerValue = Mathf.Max(timerValue, 0);
|
|
||||||
|
if (timerValue < 0)
|
||||||
|
{
|
||||||
|
timerValue = 0;
|
||||||
|
}
|
||||||
|
|
||||||
int hours = Mathf.FloorToInt(timerValue / 3600);
|
int hours = Mathf.FloorToInt(timerValue / 3600);
|
||||||
int minutes = Mathf.FloorToInt((timerValue % 3600) / 60);
|
int minutes = Mathf.FloorToInt((timerValue % 3600) / 60);
|
||||||
|
|
@ -126,6 +129,7 @@ public class QuizPopUp : Menu<QuizPopUp>
|
||||||
{
|
{
|
||||||
timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
|
timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isAnsweringQuestion)
|
if (isAnsweringQuestion)
|
||||||
{
|
{
|
||||||
if (timerValue > 0)
|
if (timerValue > 0)
|
||||||
|
|
@ -152,6 +156,7 @@ public class QuizPopUp : Menu<QuizPopUp>
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void StateLoadQuestion()
|
void StateLoadQuestion()
|
||||||
{
|
{
|
||||||
timerImage.fillAmount = fillFraction;
|
timerImage.fillAmount = fillFraction;
|
||||||
|
|
|
||||||
|
Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 90 KiB |
Loading…
Reference in New Issue