// Copyright (C) 2015 ricimi - All rights reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement. // A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms. using UnityEngine; namespace Ricimi { // Utility class to force the music and sound effects to be enabled on first launch. public class InitialPlayerPrefs : MonoBehaviour { private void Awake() { if (!PlayerPrefs.HasKey("music_on")) PlayerPrefs.SetInt("music_on", 1); if (!PlayerPrefs.HasKey("sound_on")) PlayerPrefs.SetInt("sound_on", 1); } } }